digital
Stellit
Bot · Bridge Moment · Cards · Hosted · Speed · Strategy
Simultaneous speed and stellar intellect. Can't space out.
← Back to catalogHow to play
Goal
First player to complete their role objective and Go Out ends the round. Four rounds make a Tour of Duty. Highest cumulative score wins.
2–8 players. Simultaneous play — no turns.
The deck
Each player has an identical 56-card deck: four suits ranked 1–14.
- Contraband — Smuggler
- Vectors — Pilot
- Bounties — Bounty Hunter
- Energy — Vanguard
The loop
Draw a stream card. Place it in your private tableau, dump it to a community sector, or cycle it under your deck. Some cards are forced dumps.
Roles
Everyone plays every role once across four rounds.
- Smuggler — vault 3 rank-sets of 3. Even ranks dump if they cannot extend a set.
- Pilot — an 8-card ascending or descending flight path. Primes dump if they skip.
- Bounty Hunter — capture 4 pairs. At most 2 unpaired. Scavenge any legal top card.
- Vanguard — two energy stacks each ≥ 21 and within 2. Ranks 4, 7, 10, 13 are ±1 wilds.
Community sectors
- Open Asteroid Belt — four piles; scavenge any top.
- Event Horizon — one singularity; adjacent dumps; take the top run.
- Smuggler's Run — suit-locked piles.
- Chaos Storm — piles rotate every 30 seconds.
Scoring
Go Out +10. Objective 0–10. Leftover deck −1 each (floor −10). Bounty Hunter +1 per scavenged card.