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Stellit
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Stellit

Bot · Bridge Moment · Cards · Hosted · Speed · Strategy

Simultaneous speed and stellar intellect. Can't space out.

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How to play

Goal

First player to complete their role objective and Go Out ends the round. Four rounds make a Tour of Duty. Highest cumulative score wins.

2–8 players. Simultaneous play — no turns.

The deck

Each player has an identical 56-card deck: four suits ranked 1–14.

  • Contraband — Smuggler
  • Vectors — Pilot
  • Bounties — Bounty Hunter
  • Energy — Vanguard

The loop

Draw a stream card. Place it in your private tableau, dump it to a community sector, or cycle it under your deck. Some cards are forced dumps.

Roles

Everyone plays every role once across four rounds.

  • Smuggler — vault 3 rank-sets of 3. Even ranks dump if they cannot extend a set.
  • Pilot — an 8-card ascending or descending flight path. Primes dump if they skip.
  • Bounty Hunter — capture 4 pairs. At most 2 unpaired. Scavenge any legal top card.
  • Vanguard — two energy stacks each ≥ 21 and within 2. Ranks 4, 7, 10, 13 are ±1 wilds.

Community sectors

  1. Open Asteroid Belt — four piles; scavenge any top.
  2. Event Horizon — one singularity; adjacent dumps; take the top run.
  3. Smuggler's Run — suit-locked piles.
  4. Chaos Storm — piles rotate every 30 seconds.

Scoring

Go Out +10. Objective 0–10. Leftover deck −1 each (floor −10). Bounty Hunter +1 per scavenged card.

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